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Blender 2.93 manual
Blender 2.93 manual





Its softbody simulation engine is non-physically-based and was specifically built for the purpose of retopology and contains custom dynamics that aim at giving the user control to freely manipulate the mesh while it automatically snaps onto a sculpture\scan. I've put together a few videos that go over the main steps. It has a few sliders that are hard to explain, luckily, they are easy to "get" once you play with them.Īlso, there are a few tricks and tips for to help you tweak your workflow, I recommend you go checkout:

  • The best way to learn how to use softwrap is by trying it.
  • blender 2.93 manual

    It was created by accident during some random experiments with particle simulations that also led to the creation of Tessleator but has evolved quite a bit since.

  • Softwrap works by running a custom softbody simulation while snapping in a way similar to the shrinkwrap modifier.
  • If you are in need of a human basemesh, you can get a free one which I made, even if you don't purchase this product. Softwrap just reutilizes the topology from similar models which is faster than doing it from scratch. It's meant for retopology but works differently than most retopo add-ons. Unfortunately I cant offer proper mac support because I dont own a mac to run tests on and cant guarantee it works properly.Ĭheckout the installation guide for details.

    blender 2.93 manual

    Retopology is a slow process, so lets not do it more than once! SoftWrap can reutilize previous models as topology for your new models!







    Blender 2.93 manual