
Its softbody simulation engine is non-physically-based and was specifically built for the purpose of retopology and contains custom dynamics that aim at giving the user control to freely manipulate the mesh while it automatically snaps onto a sculpture\scan. I've put together a few videos that go over the main steps. It has a few sliders that are hard to explain, luckily, they are easy to "get" once you play with them.Īlso, there are a few tricks and tips for to help you tweak your workflow, I recommend you go checkout:

It was created by accident during some random experiments with particle simulations that also led to the creation of Tessleator but has evolved quite a bit since.

Retopology is a slow process, so lets not do it more than once! SoftWrap can reutilize previous models as topology for your new models!
